Ocean Punk

$11.99

Explore a fantasy ocean-punk world, braving the deep with steam-powered marvels. Discover mysterious underwater treasures, but scarcity and ecological crises test survival. Rise, build, confront foes in this pixel-art ocean survival journey!

Join our discord Future renewal plan About the Game The main features: survival, building, exploration, combat, technology The four major seasonal climates set against the backdrop of ocean currents: the mild → the storm → the ocean current → the cold snap Pricing and Update statement : We will continue to add interesting new content in the future, and there are no DLC plans, so the price may increase. (EA history low discount is not recommended) Purchase advice : The game is only single-player development, there may be bugs and imperfections, and it will take time to improve. Think carefully before buying! Creative workshop description : The game has opened the creative workshop, and the game expands the Mod interface, welcome the technical stream players to try Mod production. Collect supplies by rafting: collect wood, seagrass, coral, ore, and so on. ·Including semi-finished products such as discarded plastic bottles and gears that require specific instruments to be processed and refined; ·Trade items with randomly appeared mystery merchants. Escaping from the disasters various disasters brought about by enemy groups and seasonal climates; The cold wave requires something like cotton clothes to keep warm. How to survive? Schedule a specific time for each role to divide the work. Players can expand the survival place according to their own preferences; After the tavern’s renewed, you can recruit new characters of your own choice. Seasonal climate affects the sea, triggering random events and sea monsters; ·Get items after killing animals: kill rabbits to get radishes, meat, radish seedlings, kill sheep to get wool, meat, etc. ·Trigger events: Fishing (making bait, making fish food) Planting (sowing, watering, harvesting, making materials or foodstuffs) Taverns (trading, recruitment, etc…) Solving survival problems — killing animals, making clothes, refining advanced materials — building power systems.

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Release Date 2024-04-26